KingsAge - Your First Buildings
After you set up your village you'll note that you have been given resources – 500 wood, 500 stone and 400 ore – to start building structures in your village.
Some terminology will help you to follow the next discussion.
There are three resources available in KingsAge – wood
, stone
and ore
. Wood is made at your sawmill, stone is mined at your quarry, and ore is mined at your ore mine.
When your village is first created, you do not actually have a sawmill, quarry, or ore mine, but you still have a basic income for each resource of 27 units per hour.
If you click on your castle, or otherwise bring up the castle screen, you will see that you have the choice of starting:
- Castle
- Sawmill
- Quarry
- Ore Mine
- Warehouse
- Miller
These are the only structure you can build at the beginning of the game. As you building and improve these structures, than more types of structures will become available to build.
Castle
The size of your castle determines how quickly other structures can be built. Each increase in the level of the castle will reduce the time required to build structures. See the castle page for a chart showing how much it costs to increase the castle level and the resulting decrease in construction times.
Resource Generators
Each of the resource generators - saw mill, quarry and ore mine - share some common characteristics. As they are each increased in level:
- They generate more of their respective resource each hour
- They cost more resources to improve
- They take longer to improve
It is important to keep in mind that the size of your resource generators will determine your available resources for building, aside from farming and trading, but neither of these come into play at the beginning of the game.
Warehouse
When resources are generated they are stored in your warehouse until you use them to build buildings or troops. There are other uses for resources, and other ways that you may lose them covered elsewhere.
Each increase in the level of your warehouse will allow your warehouse to hold more units of each resource. See the warehouse page for a chart showing how much it costs to increase the warehouse level and the capacity of the warehouse at that level.
Miller
The miller generates food to feed your population. Each increase in the level of the miller will allow you to have more villagers. See the miller page for a chart showing how much it costs to increase the miller level and the total number of villagers that you can have.
Other Buildings
As you start to increase the levels of your buildings, then other buildings will become available. Click on the name of each building below to open a page with more information about that structure.
- Hideout – requires a level 3 warehouse
- Barracks – requires a level 3 warehouse and a level 3 miller
- Town Wall – requires a level 1 barracks
- Donkey Stable – requires a level 5 barracks
- Market – requires a level 3 Donkey Stable
- Alchemist – requires a level 5 Barracks
- Residence – requires a level 5 Alchemist
- Mint – requires a level 1 Residence
- Memorial – requires that all other buildings be built up to their maximum level

