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KingsAge - Building Types

In KingsAge there are several different types of buildings. Here is a list of the various building types along with a brief description. You may click on the building name to open a page with detailed information on that building type.

  • Castle - This building determines how quickly all other buildings can be constructed.
  • Sawmill - This building generates the resource wood.
  • Quarry - This building generates the resource stone.
  • Ore Mine - This building generates the resource ore.
  • Warehouse - This building stores your resources until you use them.
  • Miller - This building gererates food, which determines how many villagers you can have.
  • Hideout – requires a level 3 warehouse. This building protects a portion of your resources from being pillaged by invading troops.
  • Barracks – requires a level 3 warehouse and a level 3 miller. This building trains new troops. Tabs on the Barracks page are used to give your troops orders and track their status.
  • Town Wall – requires a level 1 barracks. The wall adds to the defensive capabilities of your troops.
  • Donkey Stable – requires a level 5 barracks. This building is used to breed donkeys which are then used by the market for your trading activities.
  • Market – requires a level 3 Donkey Stable. You may trade resources with other players through your market.
  • Alchemist – requires a level 5 Barracks. This building allows you to see additional information on your map.
  • Residence – requires a level 5 Alchemist. This building allows you to create a Count.  Counts are used to take over near by villages.
  • Mint – requires a level 1 Residence. You create Ducats at the mint, that are used by Counts in order to take over near by villages.
  • Memorial – requires that all other buildings be built up to their maximum level.  This is the last item to be constructed in each village. It gives your troop and village various bonuses.

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